Who am I?
This is where I’ll post information on my fonts.
Drafts, sketches and vector drawings go here.
Posted onNovember 22, 2021November 22, 2021
Last week I found out how to make an SVG Colorfont using Glyphs with gradients. https://glyphsapp.com/learn/creating-an-svg-color-font This finally made it possible for me to create the etched effect I’ve been trying to
Posted onNovember 9, 2021November 9, 2021
Another font I’ve been working on lately is the first font I designed. It was a simple single stroke design that I had a bit of trouble turning into anything interesting when
Posted onOctober 24, 2021October 24, 2021
The past few days I’ve started work on an Old English style blackletter from some 19th century sources I’ve come across. This one, like the Copperplate font, seems to be very work
Posted onOctober 21, 2021October 21, 2021
When I start working on typefaces after a hiatus, I usually start off by experimenting with around a dozen ideas before I start the real grunt work of finishing a design. The
Posted onOctober 16, 2021October 21, 2021
Just recently I decided to upgrade from Glyphs Mini to Glyphs 3. Today I thought I’d look into how to create a CPAL/COLR font with the new editor. I’ve come up with
Posted onOctober 10, 2021October 21, 2021
It’s been some time since I’ve last worked on designing typefaces, but finally I’ve gotten around to working with a new font. Currently I’ve managed to draw the minuscules of a font
Posted onSeptember 12, 2021September 12, 2021
A while back I wrote a piece of electronic music called Prismatic Light and released it on SoundCloud and OpenGameart. Today I received an email mentioning that the song was used in
Posted onApril 24, 2021April 24, 2021
Today I finally got around to modeling that gas station in blender to create isometric tiles. To make modeling of larger objects easier and to keep a coherent color palette, I had
Posted onApril 22, 2021May 27, 2021
Today I thought I’d try to create an extra simple Blender model and turn it into a Pixelart isometric house. The point was to work on something extra low poly without too
Posted onApril 17, 2021April 17, 2021
Today I tried out a tilemap level editor. I tried taking one of the isometric Blender renders and turning it into pixel tiles. Then I made a few variations on the same