Who am I?
This is where I’ll post information on my fonts.
Drafts, sketches and vector drawings go here.
Posted onAugust 13, 2022August 13, 2022
The other day I noticed that one of my tracks was used in a custom map for this game called Jump King.Just thought I’d share it since I’ve found at least two
Posted onJuly 25, 2022July 25, 2022
I’ve finally managed to reach the milestone of 1000000 downloads on DaFont. Last time I thought I would need as many as 50 fonts, but with the unexpected success of my Taylor
Posted onJuly 18, 2022July 18, 2022
A new font I made is now available on DaFont and Creative Fabrica. Demodulator is a modular variable font with a futuristic look and feel. It comes in two weights, regular and
Posted onJuly 9, 2022July 9, 2022
Here’s a plugin I made for testing fonts online.
Posted onFebruary 27, 2022February 27, 2022
Another font of mine is up on Creative Fabrica and DaFont. Tuscan Modular is an SVG color font with a golden etched effect. It’s an old west-inspired font, geometrically constructed for a
Posted onFebruary 22, 2022February 22, 2022
Another font of mine is available on DaFont and Creative Fabrica. Montebello is a tall and slim variable font. The regular versions come in two weights, light and bold, while the variable
Posted onNovember 22, 2021November 22, 2021
Last week I found out how to make an SVG Colorfont using Glyphs with gradients. https://glyphsapp.com/learn/creating-an-svg-color-font This finally made it possible for me to create the etched effect I’ve been trying to
Posted onNovember 9, 2021November 9, 2021
Another font I’ve been working on lately is the first font I designed. It was a simple single stroke design that I had a bit of trouble turning into anything interesting when
Posted onOctober 24, 2021October 24, 2021
The past few days I’ve started work on an Old English style blackletter from some 19th century sources I’ve come across. This one, like the Copperplate font, seems to be very work
Posted onOctober 21, 2021October 21, 2021
When I start working on typefaces after a hiatus, I usually start off by experimenting with around a dozen ideas before I start the real grunt work of finishing a design. The