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The next chapter of the Blender 3D course I’m following introduces basic 3D animation concepts such as rigging with armatures and working with the “Pose Mode” in Blender.
Today I reached the halfway point of the chapter and managed to rig a few objects to the armature so I can create some poses for the lamp.
I also figured out how to render images with the “Viewport Shading” reflections by setting the Background in the World tab to the .exr files found in the Blender directory.