Animated Lamp Progress

The next chapter of the Blender 3D course I’m following introduces basic 3D animation concepts such as rigging with armatures and working with the “Pose Mode” in Blender.

Today I reached the halfway point of the chapter and managed to rig a few objects to the armature so I can create some poses for the lamp.

I also figured out how to render images with the “Viewport Shading” reflections by setting the Background in the World tab to the .exr files found in the Blender directory.