More tiles

Today I thought I’d try to create an extra simple Blender model and turn it into a Pixelart isometric house.

The point was to work on something extra low poly without too much details and see how it looks when I downsize it to fit in just a few 32×32 pixel tiles.

I think this is a nice workflow as long as I clean up the transparent pixels and simplify the palette when I downsize the sprites.