Chapter 2

After I finished watching the Animated Lamp chapter of the first Blender course and found out that the other chapters weren’t updated to 2.8 I thought I’d start on another course while waiting for the others to become available. There was some repetition of the concepts I learned earlier on block modelling, but a lot Read More …

Chess Set

Today I finally managed to get through the “Chess Set” chapter of the Blender 3D modelling course on Udemy. This part started off by working in edit mode, using reference material and modifiers such as the mirror modifier. In the middle of the section we went through the Shading tab and how to use rendering Read More …

Fun with physics

Today I’ve been experimenting some more with the Blender physics engine and ended up creating an exploding box. This was really just a distraction from what I’ve really been working on, which is a model of a car to use in “isometric city” illustrations.

Glass and Metal

Today I learned more about how to create both metal and glass surfaces using Blender. I also found out that I can create a simple magnifying glass by simply creating a sphere, scale it on a single axis and assign a glass texture to it.

Chess Set Project

This is the progress I’ve been making so far on learning 3D modelling, starting to become more and more curious about UV editing and using images as textures. I also found out more about how to create metallic surface using the roughness and the “glossy” material. I might have to go through my photos and Read More …

More textures and renders

Starting to finish the “Bowling ball and pins” section of the Blender 3D modelling course. Looking forward to learning more actual modelling and not just testing out different rendering settings. In the series I also learned about how to use the physics engine in Blender to create simple animations. By setting the ground plane to Read More …