Today I’ve been experimenting some more with the Blender physics engine and ended up creating an exploding box. This was really just a distraction from what I’ve really been working on, which is a model of a car to use in “isometric city” illustrations.
Today I learned more about how to create both metal and glass surfaces using Blender. I also found out that I can create a simple magnifying glass by simply creating a sphere, scale it on a single axis and assign a glass texture to it.
This is the progress I’ve been making so far on learning 3D modelling, starting to become more and more curious about UV editing and using images as textures. I also found out more about how to create metallic surface using the roughness and the “glossy” material. I might have to go through my photos and Read More …
Starting to finish the “Bowling ball and pins” section of the Blender 3D modelling course. Looking forward to learning more actual modelling and not just testing out different rendering settings. In the series I also learned about how to use the physics engine in Blender to create simple animations. By setting the ground plane to Read More …
Still following the Blender tutorials from GameDev.tv on Udemy. Doing some progress on working with smooth and curved surfaces as well as textures.
The second model was a bit easier. I should learn to keep things simple for these type of projects
I finally managed to turn one of my earlier experiments with drawing in isometric perspective using Adobe Illustrator into a proper 3D model, only to render it to an isometric illustration again. I also tried rendering it using a perspective camera with a short focal length.
Today I found out how to render an Isometric scene in blender. Still working on the basics of 3D-modelling. E to extrude, S to scale and all that. After I had a model I could work with, I selected the camera and in “Object Data Properties” I changed the “Lens” type to Orthographic. Then I Read More …
Working on the isogame project I thought I’d finally learn the basics on 3D modelling in Blender, so I started going through this Udemy course. I also found a YouTuber with lots of useful tutorials on Blender as well. Hopefully I’ll be making something a bit more useful in the future.
It flickers a lot, but I’d rather implement resource loading as a separate task. Click on the image below for a demonstration.