Extracting Tiles

Today I was looking through OpenGameArt for readymade character sprites to use in the Isogame project and found that the spritesheets were all compilations of multiple sprites instead of discrete files. For a prototype I find that using separate files is easier in the first iteration, but extracting by hand is too tedious so I Read More …

Isogame demonstration

I finally got around to moving the online isometric “game engine” project to its own git repo here: https://github.com/tcarisland/isogame As usual, the app is deployed to: https://tcarisland.no/isogame/ I also thought it was a good idea to do a screen recording on how it’s worked and how it works now.

Isogame Sprites

Managed to create some very basic sprite support for the Isogame-project. Currently it only draws a basic grass tile, but since everything is rerendered every time the active tile moves the next step is creating support for multiple layers. Try it here: www.tcarisland.com/isogame


Today I registered and started using the Trello board service in an attempt to become more organized in my extracurricular activities. One of the first things I made was a board for the isogame-project I’ve been working on. I’ve been learning Node.js, React and Angular to get a better grip on FrontEnd development. The trello Read More …


This is my new website. I stopped subscribing to my previous hosting service and decided that instead of simply cloning the old website, I’ll build this one from the ground up. This website is where I post updates on my personal projects and showcase earlier work.