Who am I?
This is where I’ll post information on my fonts.
Drafts, sketches and vector drawings go here.
Posted onApril 22, 2021May 27, 2021
Today I thought I’d try to create an extra simple Blender model and turn it into a Pixelart isometric house. The point was to work on something extra low poly without too
Posted onAugust 30, 2020August 31, 2020
Going back to the idea of creating assets for an Isometric City building game I thought I’d model a gas station, but then I started thinking about the little details I’d like
Posted onAugust 29, 2020August 31, 2020
After I finished watching the Animated Lamp chapter of the first Blender course and found out that the other chapters weren’t updated to 2.8 I thought I’d start on another course while
Posted onAugust 29, 2020August 29, 2020
Apparently rigging and applying IK was a bit more difficult than I’d expect, but the lamp is at least modelled and I managed to set up some keyframes for an animation. I’ve
Posted onAugust 15, 2020August 15, 2020
The next chapter of the Blender 3D course I’m following introduces basic 3D animation concepts such as rigging with armatures and working with the “Pose Mode” in Blender. Today I reached the
Posted onAugust 12, 2020August 13, 2020
Today I finally managed to get through the “Chess Set” chapter of the Blender 3D modelling course on Udemy. This part started off by working in edit mode, using reference material and
Posted onAugust 9, 2020August 11, 2020
Today I’ve been experimenting some more with the Blender physics engine and ended up creating an exploding box. This was really just a distraction from what I’ve really been working on, which
Posted onAugust 7, 2020August 7, 2020
Today I learned more about how to create both metal and glass surfaces using Blender. I also found out that I can create a simple magnifying glass by simply creating a sphere,
Posted onAugust 6, 2020August 6, 2020
This is the progress I’ve been making so far on learning 3D modelling, starting to become more and more curious about UV editing and using images as textures. I also found out
Posted onAugust 4, 2020August 5, 2020
Starting to finish the “Bowling ball and pins” section of the Blender 3D modelling course. Looking forward to learning more actual modelling and not just testing out different rendering settings. In the