Chapter 2

After I finished watching the Animated Lamp chapter of the first Blender course and found out that the other chapters weren’t updated to 2.8 I thought I’d start on another course while waiting for the others to become available. There was some repetition of the concepts I learned earlier on block modelling, but a lot Read More …

Chess Set Project

This is the progress I’ve been making so far on learning 3D modelling, starting to become more and more curious about UV editing and using images as textures. I also found out more about how to create metallic surface using the roughness and the “glossy” material. I might have to go through my photos and Read More …

More textures and renders

Starting to finish the “Bowling ball and pins” section of the Blender 3D modelling course. Looking forward to learning more actual modelling and not just testing out different rendering settings. In the series I also learned about how to use the physics engine in Blender to create simple animations. By setting the ground plane to Read More …

First Isometric model

I finally managed to turn one of my earlier experiments with drawing in isometric perspective using Adobe Illustrator into a proper 3D model, only to render it to an isometric illustration again. I also tried rendering it using a perspective camera with a short focal length.