Extracting Tiles

Today I was looking through OpenGameArt for readymade character sprites to use in the Isogame project and found that the spritesheets were all compilations of multiple sprites instead of discrete files. For a prototype I find that using separate files is easier in the first iteration, but extracting by hand is too tedious so I Read More …

Isogame demonstration

I finally got around to moving the online isometric “game engine” project to its own git repo here: https://github.com/tcarisland/isogame As usual, the app is deployed to: https://tcarisland.no/isogame/ I also thought it was a good idea to do a screen recording on how it’s worked and how it works now.

Isogame Sprites

Managed to create some very basic sprite support for the Isogame-project. Currently it only draws a basic grass tile, but since everything is rerendered every time the active tile moves the next step is creating support for multiple layers. Try it here: www.tcarisland.com/isogame