More textures and renders

Starting to finish the “Bowling ball and pins” section of the Blender 3D modelling course. Looking forward to learning more actual modelling and not just testing out different rendering settings. In the series I also learned about how to use the physics engine in Blender to create simple animations. By setting the ground plane to Read More …

First Isometric model

I finally managed to turn one of my earlier experiments with drawing in isometric perspective using Adobe Illustrator into a proper 3D model, only to render it to an isometric illustration again. I also tried rendering it using a perspective camera with a short focal length.

Extracting Tiles

Today I was looking through OpenGameArt for readymade character sprites to use in the Isogame project and found that the spritesheets were all compilations of multiple sprites instead of discrete files. For a prototype I find that using separate files is easier in the first iteration, but extracting by hand is too tedious so I Read More …

Isogame demonstration

I finally got around to moving the online isometric “game engine” project to its own git repo here: As usual, the app is deployed to: I also thought it was a good idea to do a screen recording on how it’s worked and how it works now.

Isogame Sprites

Managed to create some very basic sprite support for the Isogame-project. Currently it only draws a basic grass tile, but since everything is rerendered every time the active tile moves the next step is creating support for multiple layers. Try it here: