Ship Tilemap

Today I finally got around to finishing the boat tileset I was working on earlier this week. As usual I reused some tiles from an earlier tileset. There are at least two perks to reusing tiles, one is that I’ll get to test the earlier tileset and create a more cohesive world, the other is Read More …

Boat progress

The next tileset turned out to be a bit of a challenge. I thought I’d go for a more nautical theme and create a pixelart boat. What’s left are the sails, the mast and a few more details. Then I’ll have to start working on a harbor to finish it off, hoping that will be Read More …

Sewer Tilemap

Today I wanted to make an indoor tilemap, either a dungeon, sewer level or just a nice house interior. It ended up becoming a sewer level where I started off by putting together a somewhat coherent color palette. It’s still somewhat challenging to get the contrast under control.

Platformer Tileset

Today I went through another chapter where we made a tileset with a cohesive color palette. Like with 3D modelling, I’m still a bit stuck on the animation part, so I’m considering working with Krita and my drawing tablet to get the walk cycles to work.