Sewer Tilemap

Today I wanted to make an indoor tilemap, either a dungeon, sewer level or just a nice house interior. It ended up becoming a sewer level where I started off by putting together a somewhat coherent color palette. It’s still somewhat challenging to get the contrast under control.

Platformer Tileset

Today I went through another chapter where we made a tileset with a cohesive color palette. Like with 3D modelling, I’m still a bit stuck on the animation part, so I’m considering working with Krita and my drawing tablet to get the walk cycles to work.