Today I finally got the GitHub action that builds the spring-boot application, a docker container from the jar and then publishes it on Dockerhub to work. The action came out looking something
Today I finished the first issue in the kubernetes testproject I’m playing around with. The Dockerfile itself was fairly straightforward, so I thought I’d set up a GitHub action to build the
Today I thought I’d experiment a bit with screen recording the process of designing the Fraktur Colorfont. I discovered earlier that making the color layers in addition to the effect itself became
While I was working on my first plugin release, I noticed a few scripts by mekkablue that allows me to speed up the development of my decorated Fraktur font without having to
About a year ago, I was applying for a job as a WordPress-developer, and I was given a coding test to develop a plugin. Thankfully, I didn’t go through with it, and
Now that I’ve managed to release a plugin for Glyphs 3, my next goal was to look into Kubernetes. I don’t have much of an idea for a usable application, so I
My Gradient Hatch plugin is finally released! It’s available in the Glyphs Plugin Manager. The Gradient Hatch plugin is built on top of the Hatch Outline filter With this plugin you can
Today I set up my first pull-request for a personal project to be added to the Glyphs Packages repo. Immediately the people over at the Glyphs team discovered a few bugs and
Today I managed to find a way to make the hatch Gradient go by global position in the glyph rather than the amount of hatches. To make this possible I created a
Today I was stuck on improving the Gradient Hatch effect to use global position instead of just making a gradient limited by the height of the shape itself. To fix this I