First Isometric model

I finally managed to turn one of my earlier experiments with drawing in isometric perspective using Adobe Illustrator into a proper 3D model, only to render it to an isometric illustration again. I also tried rendering it using a perspective camera with a short focal length.

Blender basics

Working on the isogame project I thought I’d finally learn the basics on 3D modelling in Blender, so I started going through this Udemy course. I also found a YouTuber with lots of useful tutorials on Blender as well. Hopefully I’ll be making something a bit more useful in the future.

Extracting Tiles

Today I was looking through OpenGameArt for readymade character sprites to use in the Isogame project and found that the spritesheets were all compilations of multiple sprites instead of discrete files. For a prototype I find that using separate files is easier in the first iteration, but extracting by hand is too tedious so I Read More …

Isogame demonstration

I finally got around to moving the online isometric “game engine” project to its own git repo here: As usual, the app is deployed to: I also thought it was a good idea to do a screen recording on how it’s worked and how it works now.

Isogame Sprites

Managed to create some very basic sprite support for the Isogame-project. Currently it only draws a basic grass tile, but since everything is rerendered every time the active tile moves the next step is creating support for multiple layers. Try it here: