More textures and renders

Starting to finish the “Bowling ball and pins” section of the Blender 3D modelling course. Looking forward to learning more actual modelling and not just testing out different rendering settings.

In the series I also learned about how to use the physics engine in Blender to create simple animations.

By setting the ground plane to a dark color and decreasing the roughness I found out I could create some really nice isolated dark scenes with reflective surfaces.